![]() Inside each "race" you will see a text that indicates which "body" it uses. In Viking Conquest there are more "races" like Briton female and stuff, so the skin.txt is longer. It's structured by "races," and by default there are only "male" and "female" races. Add it using the load_mod_resource command. brf files to use the proper new names, which is a hassle. You can technically change the name of the textures too, but you will have to modify your. brf and texture files containing the face and hair you want in Viking Conquest and paste them to the mod you want. So, the first thing you want to do is to copy the. skin.txt details how the meshes, textures, and hairs (also a set of mesh and texture) are used. brf files in Resources folder.ģ.brf files are loaded by registering them in module.ini with load_mod_resource.Ĥ. There's a mesh (3D model) and a texture (the human skin) that the mesh uses.Ģ. ![]()
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